Class Description
3D Character Modeling, also known as sculpt modeling or 3D sculpting, is the use of software that offers tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. Sculptris provides an excellent gateway into the exciting world of 3D. Its features are easy to learn, even for someone with no experience in digital art, yet robust enough for creating base models that can then be refined in other applications, such as ZBrush. Take your art to the next level!
ZBrush is the most widely-used digital sculpting application in today’s market and is the industry Standard. When you’re ready to take your Sculptris creations to the next level for detailing, rendering and integration into even the largest of projects.
Mediums & Media/Programs Used
- Graphic Pen
- Digital Tablet
- Adobe Photoshop
- Scupltris
- Maya 3d
Subjects Covered
- Advanced Modeling
- Digital Sculpting
- Character Rigging
- Character Design
INSTRUCTORS
Joe Zaffuto
3D Animation / 2D Animation & Gaming Instructor
Joe Zaffuto is a graduate of Ringling College of Art & Design, receiving a BFA in Computer Animation in 1999. I then obtained a MFA Degree specializing in Modeling from The Academy of Art University of San Francisco.
With over 14 years that span over a plethora of different projects from college instruction, movies, television, and video games. My true passion is for lighting, and art direction, but I also love to instruct, inspire and lead.